This week Kyle and JD are joined by Nick Bestor, a PhD candidate studying card games and licensing in the Department of Radio-Television-Film at the University of Texas at Austin, for a rollicking journey through card games. Bestor talks about the journey that led him to studying card games professionally, from not knowing how to play the Pokémon Trading Card Game and living in Japan, to critiquing the My Little Pony Collectible Card Game rulebook, Hearthstone's Pity Time, gaming adjacency, transmedia, and how card games engender an emotional intimacy with a franchise's world that's unique in comparison to books, movies, video games, etc.
Stuff we mentioned...
Pokémon Trading Card Game
"Millenial Monsters: Japanese Toys and the Global Imagination" by Anne Allison
Magic The Gathering
Warhammer 40,000: Conquest
Game of Thrones LCG
My Little Pony Collectible Card Game
PityTracker (a way to keep track of Hearthstone's pity timer)
The term "Gaming Adjacent" comes from "Drafting an Army: The Playful Pastime of Warhammer 40,000" by Marcus Carter, Martin Gibbs, and Mitchell Harrop
World of Warcraft
Polygon Monster Factory
Mass Effect Trilogy
Cinema Excelsior Podcast
Gaming Broad(cast) is the official podcast of GamingBroadly.com. Please like, subscribe, and comment about Gaming Broad(cast) on iTunes. You can also follow us on Podbean, Stitcher, Google Music, or subscribe directly using our RSS feed. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.