Episode 13: The Unbearable Anxiety of Tweeting (Violence & Video Games Part 4)

September 20, 2017

Subtweeting is all the rage these days. And no, we don't mean tweeting from a Subway. Rae Sterling, writer and twitter role-player, joins us this week to talk about how (and why) passive-aggressiveness crops up in online spaces like Twitter and Tumblr and how it effects online community building. Join us this week to learn more about Twitter roleplay, the benefit and detriment of anonymity on the internet, and the toxic effects of passive-aggression on community-building. 

While the anonymity of the internet is what has allowed Rae to really delve deep into the cathartic (and often therapeutic)  world of role-play, Rae thinks that anonymity also makes space for people to dredge up the worst part of themselves in the form of trolling, pile-ons, and emotional abuse. Subtweeting and vaguebooking is a way that a lot of folks deal with the fear of internet aggression, but this indirect form of communication winds up creating toxic play spaces too. Subtweeting, indirectly tweeting something about someone without mentioning their name (even though it's KIND OF clear who the person tweeting is referring to), can have surprisingly devastating effects on individuals and communities. Add in an anxiety disorder? The effects become ten-fold!

This episode is part four in Gaming Broad(ly)'s series on violence and video games. Continuing from previous conversations, this week we look at how just the FEAR of violence in online gaming spaces causes ripple effects that impact even our conversations and interpersonal relationships. For the full conversation, start with “Episode 10: Moral Combat—Why the War on Violent Video Games is Wrong” with researchers Chris Ferguson and Patrick Markey on the (lack of) data about video games causing real life acts of violence, followed by “Episode 11: Why Are You So Angry?”, with Ian Danskin of Innuendo Studios, to learn more about why folks get so, well, aggressive about making sure games stay violent. Part three will bring you to "Episode 12: Why Are You Afraid of Virtual Reality?" with Gijs Molsbergen for a discussion on virtual reality, violence and trauma, and the responsibility of VR advocates to make psychologically healthy and enjoyable VR experiences.

Rae Sterling (they/them) is a gender adjacent in-progress writer of both comics and prose based in Austin, Texas. In their spare time, they work full time at Austin Books and Comics and at reading more than your daily suggested serving of comics to keep up with the ever-moving world. They participate in online role-playing on Twitter and Tumblr, play Overwatch, and describe themselves as "bad at video games". Their passions include speaking loudly and to whomever will listen about both LGBT+ comic books, diversity in comics, and the importance of all-ages comics in the lives of young readers. In Austin, Rae is working hard to become a source of information to both schools and parents for all-ages graphic novels and comic books.

Stuff we mentioned...
Slime Rancher
Dream Daddy
Overwatch
Fighting Games (like Moral Combat, Tekken, etc.)
Twitter Roleplay
Tumblr Roleplay
Shadow Banning
Vaguebooking
Subtweeting
Passive-aggressive behavior


JD (The Broad)
Website: GamingBroadly.com
Twitter: @JayDeeCepticon
Instagram: @JayDeeCepticon

Rae Stirling (The Cast)
Twitter: @dragonosaurus
Website: Genretastic.com

Gaming Broad(cast) is the official podcast of GamingBroadly.com. Want to be the first to know when new episodes are released? Sign up for the occasional(ly) playful newsletter updates written just for you by JD herself. Thank you to all those who have liked, subscribed, and commented about Gaming Broad(cast) on iTunes! You can also follow us on PodbeanStitcherGoogle Music, or subscribe directly using our RSS feed. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.

00:0000:00

Episode 12: Why Are You Afraid of Virtual Reality? (Violence & Video Games Part 3)

September 5, 2017

The next frontier of video game development is the virtual one, and research about the impact of violence in Virtual Realiy (VR) has started to gear up (if Dr. Chris Ferguson of Episode 10 is any indication). This week JD continues the conversation about violence in video games by chatting about violence and VR with Gijs Molsbergen, a virtual reality gamer with experience developing an award winning VR experience. Gijs is a VR advocate, and has been awed and inspired by the experience and potential of virtual reality for quite a while. 

But loving something also means acknowledging how powerful it can be, and Gijs admits there could be some unintended negative effects of VR if developers and VR advocates don’t take their role as VR ambassadors seriously.

While Gijs thinks violence in VR is extremely unlikely to cause acts of violence in real life, there is the potential for virtual reality to be traumatic for folks who aren’t fully prepared for just how real VR can feel. Gijs has some suggestions to help make the mental transition from physical to virtual a good one, from physical grounding techniques and proper mental preparation, to thinking ahead about designing experiences that mitigate the effects of harassment in virtual spaces.

The episode culminates with Gijs talking about his work with the National Video Game Museum in the Netherlands (opening October 2017), which will include a Virtual Reality exhibit and game research lab. Gaming Broad(ly) field trip to the Netherlands, anyone?

This episode is part three in Gaming Broad(ly)'s series on violence and video games. For the full conversation, start with “Episode 10: Moral Combat—Why the War on Violent Video Games is Wrong” with researchers Chris Ferguson and Patrick Markey on the (lack of) data about video games causing real life acts of violence, followed by “Episode 11: Why Are You So Angry?”, with Ian Danskin of Innuendo Studios, to learn more about why folks get so, well, aggressive about making sure games stay violent.

Gijs Molsbergen is a Virtual Reality gamer and content marketing consultant in the Netherlands, with experience developing an award winning VR experience.

Stuff we mentioned...
Lab4242
SpaceLAB (Category Management VR App for retailers) by Lab4242
VTime
PaintLab by Lab4242
Making virtual reality matter” TEDxYouth Talk by Gijs Molsbergen
Man’s reaction to rollercoaster VR prank
Resident Evil 7: Biohazard (example of a VR horror game)

JD (The Broad)
Website: GamingBroadly.com
Twitter: @JayDeeCepticon
Instagram: @JayDeeCepticon

Gijs Molsbergern (The Cast)
Twitter: @Gijs_Molsbergen
Work: OrangeValley.nl
Website: GijsMolsbergen.nl
Email: ghf.molsbergen@gmail.com

Gaming Broad(cast) is the official podcast of GamingBroadly.com. Want to be the first to know when new episodes are released? Sign up for the occasional(ly) playful newsletter updates written just for you by JD herself. Thank you to all those who have liked, subscribed, and commented about Gaming Broad(cast) on iTunes! You can also follow us on PodbeanStitcherGoogle Music, or subscribe directly using our RSS feed. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.

00:0000:00

Episode 11: Why Are You So Angry? (Violence & Video Games Part 2)

August 22, 2017

Ian Danskin of Innuendo Studios joins JD this week to talk the WHY of violence. Specifically, why does violence matter so much to so many people who play games? Ian explores why the mission to keep violence in video games feels so personal to so many people, and why conversations about the cultural implications of violence in video games get so heated. A particularly relevant conversation, seeing as the past few years have seen a flurry of intense (and somewhat scary) responses to critiques of the ubiquity of violence in video games (Gamergate and the harassment directed towards Anita Sarkeesian being notable examples).

For Ian, regardless of how we think the violence affects us, there is the question of what the violence is used to sell and who it’s supposed to sell itself to. Tune in this week to learn about the ripple effects of censorship attempts, the gendered nature of marketing, and how the perceived naughtiness of violence in video games can affect our emotional attachment to these digital playscapes.

Ian Danskin is a New England media artist and video essayist. He makes videos about games and web culture on his YouTube channel, Innuendo Studios.

This episode is the second in a current mini series on violence and video games. For the first episode in the series, check out Episode 10: Moral Combat--Why the War on Violent Video Games is Wrong.

Stuff we mentioned...
Moral Combat: Why the War on Violent Video Games is Wrong
90s Censorship Wars
Jack Thompson
Anita Sarkeesian and Feminist Frequency
Gamergate
DOOM: Bethesda E3 Showcase Gameplay Reveal
“Blood is Compulsory” video by Ian Danskin
Mortal Combat Blood Code
Supreme Court ruling on video games being art
Nancy Drew Games
"No Girls Allowed" Polygon Article on the relationship between stereotypes that "video games are for boys" and marketing
Dear Esther
What Remains of Edith Finch
Myst
Walking Simulators
Casual Games (and "Casual Revolution" by Jesper Juul, just for kicks)
Sonic the Hedgehog is so mean
Play it Loud Campaign
“Will thoust get the girl? Or play like one?”
Part 1 of Ian’s “Why Are You So Angry?” Series (part 2 gets to "bubble popping")
D.A.R.E.
The Sims

JD (The Broad)
Website: GamingBroadly.com
Twitter: @JayDeeCepticon
Instagram: @JayDeeCepticon

Ian Danskin (The Cast)
Twitter: @InnuendoStudios
Youtube Channel: Innuendo Studios
Patreon: Innuendo Studios
Tumblr: InnuendoStudios

Gaming Broad(cast) is the official podcast of GamingBroadly.com. Want to be the first to know when new episodes are released? Sign up for the occasional(ly) playful newsletter updates written just for you by JD herself. Thank you to all those who have liked, subscribed, and commented about Gaming Broad(cast) on iTunes! You can also follow us on PodbeanStitcherGoogle Music, or subscribe directly using our RSS feed. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.

00:0000:00

Episode 10: Moral Combat–Why the War on Violent Video Games is Wrong (Violence & Video Games Part 1)

August 9, 2017

In a time of nation-wide unrest and division, it's surprising to hear that politicians from both sides of the aisle are united on one thing: violent video games are bad and must be stopped. Blamed for everything from school shootings, suicide, and even rickets, video games have been shouldering the burden for our society’s ills for a long time now (or, at the very least, ever since comic books and ozzy osbourne have taken a back seat as the source of all evil).

Politicians, pundits, and even psychologists, are quick to point a finger at the guns in video games in order to make sense of the guns in the hands of real life people, especially when those guns are in the hands of school shooters. But is playing too much Call of Duty really causing killing sprees?

Christopher Ferguson and Patrick Markey are two psychology experts who have been on the front line of the violent video game debate for years. Their new book, Moral Combat: Why the War on Violent Video Games is Wrong, debunks the stark picture media, politicians, and other personalities tend to paint in order to sway public opinion about the impact of gaming. In this episode, with complete honesty and extensive research, the informative (and often entertaining) Ferguson and Markey duo lays the data out on the table to reframe the conversation on the real life effects of gaming.

Patrick M. Markey is a professor of psychology, the director of the Interpersonal Research Laboratory at Villanova University, and a former president of the Society for Interpersonal Theory and Research. Markey received his doctorate from the University of California.

Chris Ferguson is professor of psychology and director of the Psychotechnology Lab at Stetson University as well as a fellow of the American Psychological Association. He has a doctorate in clinical psychology from the University of Central Florida.

This episode kicks off Gaming Broad(cast)'s new mini series exploring the relationship between violence and video games. 

Stuff we mentioned...
Moral Combat: Why the War on Violent Video Games is Wrong
American Psychological Association
APA Review in 2015 Confirms Link Between Playing Violent Video Games and Aggression
Hillary Clinton on video game violence (comparing it to lung cancer)
James Dallas Egbert III (Michigan State University student whose suicide was blamed on Dungeons & Dragons)
Mazes and Monsters with Tom Hanks
Assassin’s Creed 4
The families of Columbine victims sue the makers of DOOM, blaming them for tragedy
Leland Yee (politician against violent video games, later charged with real life arms trafficking)
Proof that Chris really did meet with Former Vice President Joe Biden and talked about video games
Hilary Clinton, Bernie Sanders, and Donald Trump on the same page when it comes to games
Games for Change
Transfer of Learning
The Oregon Trail (video game)
 

JD (The Broad)
Website: GamingBroadly.com
Twitter: @JayDeeCepticon
Instagram: @JayDeeCepticon

Patrick M. Markey, PhD (The Cast)
Website:PatrickMarkey.com
Twitter:@PatMarkey

Christopher J. Ferguson, PhD (The Cast)
Website: ChristopherJFerguson.com
Twitter: @CJFerguson1111

Gaming Broad(cast) is the official podcast of GamingBroadly.com. Want to be the first to know when new episodes are released? Sign up for the occasional(ly) playful newsletter updates written just for you by JD herself. Thank you to all those who have liked, subscribed, and commented about Gaming Broad(cast) on iTunes! You can also follow us on PodbeanStitcherGoogle Music, or subscribe directly using our RSS feed. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.

00:0000:00

Episode 09: Improv Games and the Art of Failure (Video Games with People Who Don’t Like Playing Video Games Part 4)

July 25, 2017

Tune in to witness something that some might say is impossible… the changing of one man’s heart. This week JD interviews Jeremy Moran, a filmmaker, artist, and improv actor, whose consistent failure in the gaming arena USED to mean he disliked playing them all together. In Episode 09: Improv Games and the Art of Failure with Jeremy Moran, we'll learn more about failure, the tyranny of rules, improv games, and ways to find the art in everything. Even a door!

Jeremy historically has been pretty bad at games, and the consistent number of losses he experienced while gaming was a real turn off. But something's changed recently. While it’s been said that video games are “the singular art form that sets us up for failure and allows us to experience it and experiment with it”, another fail-friendly art form also exists: the art of improv theater. His experience with improv over the last four years, including improv games, has increased not only his tolerance for playfulness and failure, but his enjoyment as well!

This is the fourth (and final!) episode in a series of interviews about video games with people who don't like playing video games, inspired by Brie Code and a panel from SXSW (titled "Video Games for People Who Don't Like Video Games"). See Episode 06: Crying in a Closet, an interview with non-gamer Bailey Morrison about games and anxiety, for part one in the series, Episode 07: The Pleasures of Back-seat Gaming with game spectator and eSports lover Nora Green for part two, and part three, Episode 08: Learning the Language of Rules Vs. Creativity with Lisa P., for a rousing discussion on how gaming can help in the classroom (while still being hecka boring as a personal pastime). 

 

Stuff we mentioned...
Munchkins
Grandtheft Auto
Sandbox Games
Bioshock
The Game (film)
Bart's Nightmare
90s animation
Cuphead
Machinarium
Improv
Hideout Theater in Austin, TX
Whoosh Bang Pow (improv warmup game)
Bippity Bippity Bop (improv warmup game)
"Finding the game"
Gaming Broad(cast) Episode 08 with Lisa P. (in reference to disliking failure and rules)
Roger Ebert saying "video games can never be art" (followed by saying okay yeah they can)
Rythm 0 by Marina Abramović
Gaming Broad(cast) Episode 07 with Nora (in reference to stereotype threat and the gaming community)

JD (The Broad)
Website: GamingBroadly.com
Twitter: @JayDeeCepticon
Instagram: @JayDeeCepticon

Jeremy Moran (The Cast)
Instagram: @ModernistMuffin
Twitter: @MoranicJeremy
Vimeo: @JeremyMoran

Gaming Broad(cast) is the official podcast of GamingBroadly.com. Want to be the first to know when new episodes are released? Sign up for the occasional(ly) playful newsletter updates written just for you by JD herself. Thank you to all those who have liked, subscribed, and commented about Gaming Broad(cast) on iTunes! You can also follow us on PodbeanStitcherGoogle Music, or subscribe directly using our RSS feed. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.

00:0000:00

Episode 08: Learning the Language of Rules vs. Creativity (Video Games with People Who Don’t Like Playing Video Games Part 3)

July 12, 2017

Join JD and Lisa P. for Episode 08 as we unpack the question of rules. When are rules in games fun? When are they a real snore-fest? What's the value of rules vs. creativity in play and language-learning? Lisa P. is a full-time public school teacher for the Deaf and Hard of Hearing finishing up her Master's in special education at the University of Northern Colorado. Lisa doesn't play video games, but loves to play regular old games (aka board games and tabletop games), and the differences between the two makes all the difference for her.

Growing up, Lisa did play a few computer games, but at the time didn't really think of them as video games. The games she played were mostly creative and open, not bound by what she thought of as the defining characteristics of video games: narrative and objectives. Not all games with rules throw her off though. A lover of people-to-people connections, Lisa does enjoy the deeply social nature of board games, rules and all. She uses that drive for conversation in her classroom, where she teaches young students about the world of words through gameplay. Rules play a part in the way she helps children learn about language. As it turns out, learning to communicate with other people isn't so different from learning the rules for how to play a game! 

This is the third episode in a series of interviews about video games with people who don't like playing video games, inspired by Brie Code and a panel from SXSW (titled "Video Games for People Who Don't Like Video Games"). See Episode 06: Crying in a Closet, an interview with non-gamer Bailey Morrison about games and anxiety, for part one in the series, and Episode 07: The Pleasures of Back-seat Gaming with game spectator and eSports lover Nora Green, for part two.

 

Stuff we mentioned...
Wii Fit
Wii Sports
Barbie Fashion Designer
Barbie Magic Hair Styler
Beasts of Balance
Skylanders
Talk With Me Barbie
Rollercoaster Tycoon
Pokemon Snap
Monopoly
Codenames
Heads Up
Use and Pragmatics of Language
Don't Spill the Beans
Cootie Game
Tell Tale
The Sims

 

JD (The Broad)
Website: GamingBroadly.com
Twitter: @JayDeeCepticon
Instagram: @JayDeeCepticon

Lisa P. (The Cast)
Twitter: @PilgrimDeafEd

Gaming Broad(cast) is the official podcast of GamingBroadly.com. Please like, subscribe, and comment about Gaming Broad(cast) on iTunes. You can also follow us on PodbeanStitcherGoogle Music, or subscribe directly using our RSS feed. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.

00:0000:00

Episode 07: The Pleasures of Back-Seat Gaming (Video Games with People Who Don’t Like Playing Video Games Part 2)

June 30, 2017

JD brings it home this week... by literally interviewing the other person who lives in her home, Nora Green.

Nora, JD's roommate, is an avid video game spectator. Rather than playing games, Nora prefers to spend countless hours WATCHING people play games. She spectates in a number of ways: by sharing time with her gamer friends, viewing video game walkthrus on Youtube, or following Counterstrike competitions on Twitch. While Nora has played games before, and has even used some games as stress relief when crying in the bathroom at work, being a "back-seat gamer" just FEELS better than playing through a game herself. Nora would rather watch skilled gamers achieve incredible feats of gaming glory than slowly hiccup her way through a game with her "less-than-professional" skills. As game spectating, and Electronic Sports (eSports) in general, gains in popularity, this episode gives you unique insight into the life of a gaming fan who finds observation more fun than playing. 

This is the second interview in a series of interviews about video games with people who don't like playing video games, inspired by Brie Code and a panel from SXSW (titled "Video Games for People Who Don't Like Video Games"). See Episode 06: Crying in a Closet, an interview with non-gamer Bailey Morrison about games and anxiety, for part one in the series.

 

Stuff we mentioned...
Ruff's Bone
Sim Ant
Spider with Lazer Eyes
Sim City
Oregon Trail
Atomic Purple Gameboy Color
Luigi's Ghost Mansion
Animal Crossing
Team Fortress 2
Pyro (TF2 Character)
Counterstrike
Cloud9 (Counterstrike Team)
First Person Shooter
Crying in a Bathroom
Research on highly committed gamers making their gaming experience "less sensorially realistic"
Twitch.tv
Arby's
eSports

 

JD (The Broad)
Website: GamingBroadly.com
Twitter: @JayDeeCepticon
Instagram: @JayDeeCepticon

Nora Green (The Cast)
Instagram: @norasleeps
*Note*: Is narcoleptic and has no time for social media

Gaming Broad(cast) is the official podcast of GamingBroadly.com. Please like, subscribe, and comment about Gaming Broad(cast) on iTunes. You can also follow us on Podbean, StitcherGoogle Music, or subscribe directly using our RSS feed. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.

00:0000:00

Episode 06: Crying in a Closet (Video Games with People Who Don’t Like Playing Video Games Part 1)

June 13, 2017

This week JD goes solo, interviewing Bailey Morrison as part of a new series of interviews about video games with people who don't like playing video games. Inspired by Brie Code and a panel from SXSW (titled "Video Games for People Who Don't Like Video Games"), JD delves deep into the reasons Bailey finds video games off-putting. Bailey didn't always dislike playing video games, but grew to consider them an emotional danger zone as she started to realize her performance was being judged (or COULD BE judged) by the people around her. From struggling with perfectionism and anxiety about failure, to a love of narrative and people-to-people connections (versus raw skill), Bailey and JD reframe what failure in games mean emotionally for players. 

 

Stuff we mentioned...
The Neverhood
Oregon Trail
Organ Trail
Care Bears: Care-a-lot Jamboree
Euchre
Heads Up
Scrabble
Bananagrams
Drowning sims in the swimming pool
QWOP
Super Meat Boy (aka Meatball Game)
Gamification
Rock Looker
Crying in a Closet
Overwatch

 

JD (The Broad)
Website: GamingBroadly.com
Twitter: @JayDeeCepticon
Instagram: @JayDeeCepticon

Bailey Morrison (The Cast)
Instagram: @bailsmog
Twitter: @BaileyMorrisons
Tumblr: Alive in '85
Work: The University of Texas Press

Gaming Broad(cast) is the official podcast of Gaming Broad(ly).com. Please like, subscribe, and comment about Gaming Broad(cast) on iTunes. You can also follow us on Podbean, StitcherGoogle Music, or subscribe directly using our RSS feed. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.

00:0000:00

Episode 05: Imagining Religion, Play, and Education with Dr. Gregory Grieve

May 31, 2017

Dr. Gregory Grieve visits with JD and Kyle this week to discuss the intersections of religion, play, and education (as well as the recent publication of his new book on Buddhism and Second Life). Grieve is a Professor and Head of the Department of Religious Studies at the University of North Carolina at Greensboro where he researches, teaches, and creates at the intersection of Asian religions and popular culture. He specializes in digital religion, particularly the emerging field of religion and video games, and his current research uses video games to explore the category of evil in contemporary life. He's also an innovative teacher, the recipient of the 2016 Excellence in Teaching Award, who incorporates games (like Dungeons & Dragons and Skyrim) to create memorable and playful classroom experiences. Grieve works in the space between communication studies and religious studies, the secular study of religious phenomena that emphasizes critical, culturally and historically based cross-cultural analysis. Religious studies is anthropological and not theological, and in true anthropologist fashion, Grieve uses games as a way of asking questions to better understand what it means to be human.

Stuff we mentioned...
Zen Buddhism
Silence
Religious Studies
Second Life
Nepal
Far Cry 4
Dungeons & Dragons
Johan Huzinga and the "Magic Circle"
Hannah Arendt and the "Banality of Evil"

JD (The Broad)
Website: GamingBroadly.com
Twitter: @JayDeeCepticon
Instagram: @JayDeeCepticon

Kyle (The Cast)
Website: KyleArmstrong.com
Twitter: @kyl_armstrong
Instagram: @kyl_armstrong
Youtube: Bounce House

Gregory Grieve, PhD (The Guest)
Website: gpgrieve.org
Book: Cyber Zen: Imagining Authentic Buddhist Identity, Community, and Practices in the Virtual World of Second Life

Gaming Broad(cast) is the official podcast of Gaming Broadly.com. Please like, subscribe, and comment about Gaming Broad(cast) on iTunes. You can also follow us on Podbean, StitcherGoogle Music, or subscribe directly using our RSS feed. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.

00:0000:00

Episode 04: Bestor on Decks

May 5, 2017

This week Kyle and JD are joined by Nick Bestor, a PhD candidate studying card games and licensing in the Department of Radio-Television-Film at the University of Texas at Austin, for a rollicking journey through card games. Bestor talks about the journey that led him to studying card games professionally, from not knowing how to play the Pokémon Trading Card Game and living in Japan, to critiquing the My Little Pony Collectible Card Game rulebook, Hearthstone's Pity Time, gaming adjacency, transmedia, and how card games engender an emotional intimacy with a franchise's world that's unique in comparison to books, movies, video games, etc.

Stuff we mentioned...
Pokémon Trading Card Game
"Millenial Monsters: Japanese Toys and the Global Imagination" by Anne Allison
Magic The Gathering
Warhammer 40,000: Conquest
Game of Thrones LCG
Hearthstone
My Little Pony Collectible Card Game
PityTracker (a way to keep track of Hearthstone's pity timer)
The term "Gaming Adjacent" comes from "Drafting an Army: The Playful Pastime of Warhammer 40,000" by Marcus Carter, Martin Gibbs, and Mitchell Harrop
World of Warcraft
Polygon Monster Factory
Mass Effect Trilogy
Cinema Excelsior Podcast

JD (The Broad)
Website: GamingBroadly.com
Twitter: @JayDeeCepticon
Instagram: @JayDeeCepticon

Kyle (The Cast)
Website: KyleArmstrong.com
Twitter: @kyl_armstrong
Instagram: @kyl_armstrong
Youtube: Bounce House

Nick Bestor (The Guest)
Twitter: @bestorb
Podcast: Cinema Excelsior

Gaming Broad(cast) is the official podcast of GamingBroadly.com. Please like, subscribe, and comment about Gaming Broad(cast) on iTunes. You can also follow us on Podbean, StitcherGoogle Music, or subscribe directly using our RSS feed. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.

00:0000:00