Episodes
Wednesday Jan 24, 2018
Ep. 20: #ReclaimTheBasement (Live Recording from PAX South 2018)
Wednesday Jan 24, 2018
Wednesday Jan 24, 2018
In the golden age of massively multiplayer online games like Overwatch and Destiny, why are some players choosing to go it alone? Is it a radical act of self-care, anti-social tendencies, an effect of online harassment, or something else? Take a break from Gaming Broad(cast)'s regularly scheduled programming and tune in to this special LIVE recording of a Gaming Broad(cast) moderated panel, "Reclaiming Basements in a Multiplayer Era: Why We Game Alone". Join Andrea Ayres (Lemonsucker Games) and Ian Danskin (Innuendo Studios), as well as the main broad herself, JD Mallindine, at PAX South 2018 to explore the social and psychological reasons players are reclaiming their alone time. Don't forget to check out #ReclaimTheBasement on Twitter to see what the community had to say about gaming alone!
Research...
Playing alone v playing with others: Differences in player experiences and indicators of wellbeing (Vella, et. al 2015)
At Least Nine Ways to Play: Gamer Mentalities (Kallio, et. al 2011)
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play (Perry, et. al 2018)
Social Context of Video Game Play (Vella, et. al 2016)
Teenage Girls Are Playing Video Games. You Just Might Not Hear Them from Kotaku (Suellentrop, 2015)
Teens, Technology and Friendship by the Pew Research Center (Lenhart, et. al 2015)
The Emergence of Solitude as a Constructive Domain of Solitude in Early Adolescence (Larson, 1997)
The "social" facilitation of eating without the presence of others: Self-reflection on eating makes food taste better and people eat more (Nakata, et. al 2017)
When Novels Were Bad For You in Smithsonian Magazine (North, 2014)
Public Displays of Play: Studying Online Games in Physical Settings (Taylor, et. a. 2014)
Children of the 80s, Never Fear Video Games Did Not Ruin Your Life from Smithsonian Magazine (Newman, 2017)
The Fierce Triumph of Loneliness from Catapult (Fitzgerald, 2016)
How to be Alone by Sara Maitland
Solitude by Philip Koch
Republic of Noise: The Loss of Solitude in Schools and Culture by Diana Senechal
Loneliness and Solitude in Education by Julian Stern
Alone Together by Sherry Turkle
A Room of One's Own by Virginia Woolf
JD (The Broad & Moderator)
Website: GamingBroadly.com
Twitter: @JayDeeCepticon
Instagram: @JayDeeCepticon
Andrea Ayres (The Cast & Panelist)
Twitter: @missafayres
Instagram: @afad435
Website: Ayresdeets.com
Lemonsucker Games: lemonsuckergames.com
Ian Danskin (The Cast & Panelist)
Twitter: @InnuendoStudios
Youtube Channel: Innuendo Studios
Patreon: Innuendo Studios
Tumblr: InnuendoStudios
Gaming Broad(cast) is the official podcast of GamingBroadly.com. Thank you to everyone who has liked, subscribed, and commented about Gaming Broad(cast) on Apple Podcasts! You can also follow this podcast on Spotify, Podbean, Stitcher, Google Music, or subscribe directly using our RSS feed. Want some gamey goodness in your email inbox? Sign up for some occasional(ly) playful newsletter updates. Thanks to Ben Cohn for the music for this episode!
Thursday Jan 11, 2018
Ep. 19: Kentucky Route Zero and the Route to Appalachia (Playing Appalachia Part 2)
Thursday Jan 11, 2018
Thursday Jan 11, 2018
It's near impossible to talk about Appalachia and video games, and games that "get Appalachia right", without talking about Kentucky Route Zero. The game itself is mysterious, filled with empty space and people with featureless faces, a five-part digital theater that leaves enough room for Appalachia to rush in. What is it about this surreal point and click adventure game that feels so real?
In part two of Gaming Broadcast's "Playing Appalachia" series, we're joined by Cardboard Computer, the makers of Kentucky Route Zero, to learn what the magical has to say about the real (especially as it relates to Appalachia) and the surprising ways Appalachians responded to seeing their home reanimated in digital form.
Cardboard Computer = games by Jake Elliot, Tamas Kemenczy, and Ben Babbitt. They're currently working on Kentucky Route Zero, a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it. Acts I-IV of Kentucky Route Zero are available now, with Act V available sometime other than now.
For part one of Gaming Broadcast’s series Playing Appalachia, a collection of conversations with Appalachian and Appalachian adjacent gamers and game makers, check out Ep. 18 What Games Are Getting Right About Appalachia with Dr. Elizabeth Catte.
Stuff We Mentioned...
Kentucky Route Zero
Mammoth Cave
Colossal Cave Adventure
Mark Fisher
History of Kentucky Unions
Spirograph
Magical Realism
Gabriel García Márquez and The Autumn of the Patriarch
Isabella Allende and The House of the Spirits
Southern Gothic
Flannery O'Connor
Tennessee Williams and The Glass Menagerie
"It's a lie, but not everything in it is false."
JD (The Broad)
Website: GamingBroadly.com
Twitter: @JayDeeCepticon
Instagram: @JayDeeCepticon
Cardboard Computer (The Cast)
Website: CardboardComputer.com
Twitter: @cardboardcompy
Instagram: @cardboardcompy
Kentucky Route Zero: KentuckyRouteZero.com
Gaming Broad(cast) is the official podcast of GamingBroadly.com. Thank you to everyone who has liked, subscribed, and commented about Gaming Broad(cast) on Apple Podcasts! You can also follow this podcast on Spotify, Podbean, Stitcher, Google Music, or subscribe directly using our RSS feed. Want some gamey goodness in your email inbox? Sign up for some occasional(ly) playful newsletter updates. Thanks to Ben Cohn for the music for this episode!