Ep. 05: Imagining Religion, Play, and Education with Dr. Gregory Grieve

May 31, 2017

Dr. Gregory Grieve visits with JD and Kyle this week to discuss the intersections of religion, play, and education (as well as the recent publication of his new book on Buddhism and Second Life). Grieve is a Professor and Head of the Department of Religious Studies at the University of North Carolina at Greensboro where he researches, teaches, and creates at the intersection of Asian religions and popular culture. He specializes in digital religion, particularly the emerging field of religion and video games, and his current research uses video games to explore the category of evil in contemporary life. He's also an innovative teacher, the recipient of the 2016 Excellence in Teaching Award, who incorporates games (like Dungeons & Dragons and Skyrim) to create memorable and playful classroom experiences. Grieve works in the space between communication studies and religious studies, the secular study of religious phenomena that emphasizes critical, culturally and historically based cross-cultural analysis. Religious studies is anthropological and not theological, and in true anthropologist fashion, Grieve uses games as a way of asking questions to better understand what it means to be human.

Stuff we mentioned...
Zen Buddhism
Silence
Religious Studies
Second Life
Nepal
Far Cry 4
Dungeons & Dragons
Johan Huzinga and the "Magic Circle"
Hannah Arendt and the "Banality of Evil"

JD (The Broad)
Website: GamingBroadly.com
Twitter: @JayDeeCepticon
Instagram: @JayDeeCepticon

Kyle (The Cast)
Website: KyleArmstrong.com
Twitter: @kyl_armstrong
Instagram: @kyl_armstrong
Youtube: Bounce House

Gregory Grieve, PhD (The Guest)
Website: gpgrieve.org
Book: Cyber Zen: Imagining Authentic Buddhist Identity, Community, and Practices in the Virtual World of Second Life

Gaming Broad(cast) is the official podcast of Gaming Broadly.com. Please like, subscribe, and comment about Gaming Broad(cast) on iTunes. You can also follow us on Podbean, StitcherGoogle Music, or subscribe directly using our RSS feed. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.

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Episode 04: Bestor on Decks

May 5, 2017

This week Kyle and JD are joined by Nick Bestor, a PhD candidate studying card games and licensing in the Department of Radio-Television-Film at the University of Texas at Austin, for a rollicking journey through card games. Bestor talks about the journey that led him to studying card games professionally, from not knowing how to play the Pokémon Trading Card Game and living in Japan, to critiquing the My Little Pony Collectible Card Game rulebook, Hearthstone's Pity Time, gaming adjacency, transmedia, and how card games engender an emotional intimacy with a franchise's world that's unique in comparison to books, movies, video games, etc.

Stuff we mentioned...
Pokémon Trading Card Game
"Millenial Monsters: Japanese Toys and the Global Imagination" by Anne Allison
Magic The Gathering
Warhammer 40,000: Conquest
Game of Thrones LCG
Hearthstone
My Little Pony Collectible Card Game
PityTracker (a way to keep track of Hearthstone's pity timer)
The term "Gaming Adjacent" comes from "Drafting an Army: The Playful Pastime of Warhammer 40,000" by Marcus Carter, Martin Gibbs, and Mitchell Harrop
World of Warcraft
Polygon Monster Factory
Mass Effect Trilogy
Cinema Excelsior Podcast

JD (The Broad)
Website: GamingBroadly.com
Twitter: @JayDeeCepticon
Instagram: @JayDeeCepticon

Kyle (The Cast)
Website: KyleArmstrong.com
Twitter: @kyl_armstrong
Instagram: @kyl_armstrong
Youtube: Bounce House

Nick Bestor (The Guest)
Twitter: @bestorb
Podcast: Cinema Excelsior

Gaming Broad(cast) is the official podcast of GamingBroadly.com. Please like, subscribe, and comment about Gaming Broad(cast) on iTunes. You can also follow us on Podbean, StitcherGoogle Music, or subscribe directly using our RSS feed. Thanks to Los Kurados for the use of their song "Rojo Y Azul" for the intro and outro music of our podcast.

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